![]() One could resolve this issue by simply removing them. ![]() "The ultimate world enchantments of each Class in this game are normally considered game-enders, but for players like me who enjoy extremely long games it can be hard to enjoy the game when a Theocrat disables every other players natural regen, a Rogue makes all your cities extremely unhappy, a Warlord spawns seemingly endless amounts of elite manticore riders or a Sorcerer casts way too many high-level spells per turn for way too cheap. And he was pissed off by class ultimate spells. That way, losing your leader would be a significant setback, but you don't get the situation of an entire faction folding entirely due to the death of one person.I am no one to vote for any balance considerations.īut my solo games last for a very long time, and it appears that one modder, Varegi, plays long games as well. Alternatively, as was suggested earlier in this thread, your leader might be replaced by an heir, who can be a designated existing hero of the same class or a new level 1 hero. Perhaps the further away your hero dies from a city that can resurrect them, the longer it takes (and thus the longer you go without leader benefits). Mind you, some encouragement to play reasonably carefully with leaders is probably worth having. Having some form of resurrect mechanic that can be disabled seems, to me, to require a more strategic approach than simply managing to gank the right character (especially if, as in AoW1, the leader is a powerful enough fighter that you're at a disadvantage if you play too cautiously with them). The number of times I pulled off a win against the AI in AoW by a lucky assassination.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |